Working with DirectShow in VS6
May 25, 2010
Although Visual Studio 6 was made in previous century it is still widely used
by C++ developers around the world. Probably because of good support of MFC
(which was screwed in later versions) or probably because later versions
weren't much better as IDE for writing C++, or because they introduced
unwanted difficulties with runtime libraries. Whatever the real reason for using
now 12-years old IDE is, we still receive questions on how to use code
generated by GraphEditPlus in VS6.
To work with DirectShow first of all you need DirectShow headers and libs.
Currently they are included in Windows SDK. A few years ago they were part of
DirectX SDK. When we're working with DirectShow in VS6 we still use the old
DirectX 9 SDK, which we have installed in C:\DXSDK folder. If you have the
headers and libs installed into other place, change your paths appropriately.
So, let's create a simplest DirectShow app. Make a new project, let it be
a Win32 Console Application. Give it a name and choose a path:
Open the main CPP file:
Now run GraphEditPlus, create a graph and generate C++ code for it:
Copy the source code to the main CPP file.
Now open menu Project -> Settings, go to C++ / Preprocessor window and
add the path to DirectShow header files:
Then in Link Input window add path to the lib files:
In Link General window add strmiids.lib and quartz.lib:
Close the settings window and build the project. If all paths are set correctly
your app is now ready:
tags: directshow
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